Design Management Aspects
A design is essentially a blueprint or design for the formation of a structure or a system or even for the implementations of some act or procedure, or the end result of which plan or specification in the shape of a model, appliance or process. The verb to design normally expresses the entire process of creating a design. It also means the act of arriving at a decision of the form satisfying all the specifications necessary for it. This decision can be either a building design or any other structure, or it can be a process, a set of instructions or even a set of standards.
As discussed, the discipline of UML or “ultra-modular” architecture includes three important areas: structuralism, contextualism and app design. Structuralism focuses on data and its interaction with the design; it takes into account both structural constraints and opportunities and combines them. Contextualism on the other hand is concerned with constraints and interactions between entities; it is concerned with the use of representations and data. The third area, app design is concerned with the use of software as a tool; it takes software as a design tool and combines it with various forms of organizational designs. The discipline of UML has many practical applications in software development and manufacturing.
In terms of design, minimalism defines a very specific methodology in which the designer focuses on the essential components rather than the details. These essential components are the functions, structures and devices that form the essential part of the system. These components can then be designed as functions or according to specific constraints, for example in an operating system, device driver or web browser. In ux, on the other hand, minimalism is related to the form of the interaction of objects. It concerns the details of how these objects actually interact and thus how they are constructed, managed and maintained.